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Kamis, 02 Juni 2011

Why Apple Enthusiasts Are Wrong About Windows 8

On Wednesday evening, Microsoft showed the first public glimpses of Windows 8, including a touch screen interface that's unlike any version of Windows we've ever seen. And already, Apple enthusiasts are chiming in with disdain.
Microsoft just doesn't get it, they say. Windows 8 drops the ball by supporting both tablet and legacy Windows applications, instead of throwing everything out and starting a new tablet OS from scratch. The iPad is so perfect because it doesn't try to be a Mac, they argue. Letting people run Excel on a tablet just isn't "elegant." No, it's a fundamentally flawed understanding of what makes Apple's tablet so magical and revolutionary, they protest.
Baloney. Microsoft doesn't have to copy Apple's strategy for Windows 8 to succeed. In fact, copying Apple would be a fatal mistake. Instead, Microsoft should be charting new territory with Windows 8, and that's exactly what's happening.
In supporting the old, familiar Windows interface and the new tablet experience on a single device, Microsoft has laid the groundwork for modular computing -- that is, a single device that transforms to suit the user's needs. Want to lounge around with some e-books or videos? The tablet interface makes it possible. Want to get some work done? Plug in a mouse and keyboard and go crazy with the desktop version of Excel. It's the best of both worlds in one piece of hardware.
At Macworld, Jason Snell argues that this is a risky approach. If the iPad ran Mac apps, he says, developers probably wouldn't have bothered creating all-new apps for the touch screen. I'm not convinced that the same will be true for Windows 8, with its huge potential customer base. There will be demand for touch-based apps simply because of how many people are already using Windows. And besides, Microsoft has proven willing to grow its app ecosystem by paying developers.
I also don't buy the idea that Microsoft needed to show a version of Office built from the ground-up for tablets, as John Gruber argues. While it'd be nice if Microsoft created touch-based versions of its productivity software -- and don't rule it out just yet -- there's only so much work you can do with a touch screen. Trust me, I've tried to blog on my iPad countless times, but I can never get farther than tapping out a rough draft and switching to a laptop to finish the job. It's not just the mouse and keyboard that makes the difference. It's the little things, like keyboard shortcuts, right clicks and easy access to a file manager.
What Microsoft demonstrated on Wednesday is exactly what I want in a computer -- a lightweight tablet UI that's meant for casual computing and a powerful, classic Windows that allows me to work. I'm tired of carrying around my iPad and laptop together. I want one device that does everything.
That's not to say Microsoft will pull it off. The company has set some ambitious goals for Windows 8, and a lot can go wrong. But I'm not about to dismiss what Microsoft is doing because it doesn't follow in Apple's footsteps. For Microsoft, playing copycat would only solidify Apple's lead in the post-PC era.

Minggu, 15 Mei 2011

The seduction secrets of video game designers

Video games, we have been led to believe, are about wasting time. It is a misunderstanding that players and game makers have railed against for 40 years. While movies and television are endlessly analysed and debated in the mainstream media, games are characterised as troubling, irresponsible or banal, the fatuous byproducts of the digital revolution.

But a growing number of theorists and designers disagree. This is, after all, an entertainment medium that worldwide makes $50bn a year, a medium in which an estimated one third of UK adults indulge. An emerging school of thought, drawing on cognitive science, psychology and sociology, suggests that our growing love of video games may actually have important things to tell us about our intrinsic desires and motivations.

Central to it all is a simple theory – that games are fun because they teach us interesting things and they do it in a way that our brains prefer – through systems and puzzles. Five years ago, Raph Koster, the designer of seminal multiplayer fantasy games such as Ultima Online and Star Wars Galaxies wrote a fascinating book called A Theory of Fun for Game Design, in which he put forward the irresistibly catchy tenet that "with games, learning is the drug".

"An effective learning environment, and for that matter an effective creative environment, is one in which failure is OK – it's even welcomed," Koster says via phone from his hometown of San Diego. "In game theory, this is often spoken of as the 'magic circle': you enter into a realm where the rules of the real world don't apply – and typically being judged on success and failure is part of the real world. People need to feel free to try things and to learn without being judged or penalised."

Consistently, he says, the most successful games are the ones that provide us with interesting tools such as weapons or magic (or even angry birds) and allow us time to experiment with them. He provides as a defining example the 1985 platforming game Super Mario Bros, created by Nintendo's renowned game designer Shigeru Miyamoto. On the first screen, players are given the ability to jump and can play with this for as long as they like, but to get to the next stage, they need to have mastered the skill so they can leap over an enemy and on to a platform. Afterwards, they learn about hidden bonuses and items, but only when each new addition has been perfected.

This "acquire, test, master" model is still intrinsic to game design. The recently released Portal 2, a brilliant, physics-based puzzler set in an abandoned science research facility, works in exactly the same way. Here, players wield a portal gun, a device that creates dimensional wormholes in walls, floors and ceilings – but they're only introduced to one facet of the gun at a time, and when it has been mastered, new items such as super-bouncy gels are introduced. There is constant progress and a continually evolving challenge, but there is always room to experiment and to figure things out through intuition.

"Games allow us to create these little systems where learning is controlled and taken advantage of really brilliantly," says Margaret Robertson, development director at innovative London-based games studio Hide&Seek. "We do love learning and we're good at it, but it is often frustrating in the real world because you don't always get to go at the pace you want to go and often don't immediately see the application of what you're doing. Also, learning is rarely done in an atmosphere that's a little bit illicit. Something we don't talk about is that, actually, one of the strengths of games is the stigma that still surrounds them – they feel like bunking off!"

But the brain's love of systems and puzzles is only part of the deeper appeal. Another important element is autonomy. Games tap into our need to have control; this is very obvious in "god games" such as The Sims, where we shape the lives of virtual humans, but it's becoming a vital element of action adventures and shooters, too.

"Games are increasingly complex systems that offer a variety of different experiences," says Dan Pinchbeck, an experimental game designer and lecturer in creative technologies. "Titles such as Red Dead Redemption and Assassin's Creed have a central design ethos that players should be able to define their own play to an extent. There's an emphasis on the pleasure of choosing and planning. We've moved quite dramatically away from the action games of the 80s and 90s, where the primary mode of engagement was reaction to events. Shooters still have this core of fast, reactive action, but a game such as Crysis 2 is also about approaching a situation, making a solid plan and then defining the template for this reactive mode, depending on your preferred play style."

This has proved to be a hugely successful recipe. The Grand Theft Auto series of urban shoot-'em-ups has sold more than 100 million copies, not just because of the rampant crime and violence, which is admittedly fun, but because they offer the player agency and authority in a realistic, complicated world. "There's a crescendo of ecstasy that comes through the acknowledged application of autonomy," says Robertson. "Games give you a space where you have power and most of us, most of the time, don't feel like that. And then, whatever you do, games notice. Again, in life, that doesn't always happen. If you do the things you're supposed to do efficiently and quietly, no one notices and that's rubbish."

Now, the industry has really started to consider the appeal of player autonomy. "There's a trend at the moment to look at what psychologists, behavioural economists and sociologists can give us pointers to," says Robertson. She has been reading essays by George Loewenstein, a behavioural economist who's written at length about curiosity: "Curiosity is the act of wanting a thing without knowing what it is. Lowenstein calls it 'closing the curiosity gap' – we find something narcotic in the sense of tension and the resolution. Well, there's a lot of that in video games and we need to understand it."

At this year's Game Developers Conference, for example, Kent Hudson, a game designer at LucasArts, gave a fascinating talk on self-determination theory, which concerns the study of human motivation. He talked about how gamers need to own their worlds in order to be happy. This sort of analysis used to be almost taboo within games, but now studios are taking it on board.

"The industry attitude towards education has changed radically for the better," says prominent game researcher Jesper Juul. "I recall hearing industry professionals claim that game design was something like an unteachable dark art, but now, with bigger budgets and with game design graduates placed in most studios, this attitude has mostly faded."

The best studios are also designing their titles around established reward systems. "A good game will have the expected progression at the end of each level, but it will also provide surprise rewards halfway through," says Ben Weedon, a consultant at PlayableGames, a company that carries out usability testing on new titles before they're released. "It's a principle that's based on workplace psychology. One of the best ways to reward employees is to enhance predictable annual bonuses with little treats added in every now and again – buying all your staff an iPod, for example. It keeps people much more motivated. In a game, you're essentially pressing the same buttons and doing the same things over and over again, so you need those elements of the unexpected to stay compelled."

But developers also know that there's more to games than systems and mechanics – story is becoming ever more important. Science-fiction adventure series Mass Effect has a sprawling story of intergalactic intrigue, while thrillers such as Heavy Rain and forthcoming Raymond Chandler-style detective adventure LA Noire, are loaded with the sort of compelling plot twists and shock revelations we're used to from movies. Indeed, narrative games have their own version of Hollywood's three-act structure, designed to keep us utterly hooked. "A shorter final act is often used to give a sense of acceleration towards climax," says Pinchbeck. "It's all about communicating the player's position on the arc, so they have a strong motivation to keep playing." Opening levels also tend to be brief, because this flatters us into thinking we're making quick progress.

Again, this comes back to the central appeal of games – authority. Game stories are often pretty hokey, but they're compelling because we're in control. Veteran British game designer Charles Cecil is currently working on the BBC's well-received Doctor Who Adventure games (downloadable from bbc.co.uk/doctorwho/dw/theadventuregames) and has seen how giving fans control over the Doctor brings them closer to the plotlines. "The huge positive is that the player is experiencing the story advance as a reward for something that has been challenging," he says. "One of the joys of gaming is that the story means so much more because you have achieved something to get it, rather than just watching it. That is the great strength of the medium."

Another important game design facet is "disproportionate feedback", in which players are hugely rewarded for achieving very simple tasks. In highly successful shooters such as Call of Duty and Bulletstorm, when an enemy is shot, they don't just collapse to the floor, they explode into chunks. In casual puzzles, titles such as Zuma and Peggle, a completed level is accompanied by pixelated firework displays, sparkling rainbows and messages declaring: "Ultra Extreme Fever". These contrasting forms of graphical over-elaboration aren't just there for window-dressing, they're a charm offensive on the brain's pleasure centres: you're good, you're a success – you're powerful. Disproportionate feedback is an endorphin come-on.

Conversely, designers have discovered that failure can be an important factor in keeping us entertained. Four years ago, researchers at the Helsinki School of Economics' Mind lab studied the oscillatory brain responses of game players and found they often get pleasure from losing a life; if the resulting animation is entertaining, and if the failure is their own fault, it's just another indicator of the player's agency in the world. When urban driving game Burnout was released, the design team immediately realised that players loved crashing the cars because of the breathtakingly realistic destruction animations, so for the sequel, they added a mode that encouraged and rewarded dramatic collisions – it was a massive success.

Almost dying could be even more important. "I heard a talk at GDC that pointed out something interesting," says Brian Fleming, the producer of apocalyptic superhero adventure game inFamous. "When people tell stories about their greatest moments, they often revolve around nearly dying. In games, what's really special for people is not, 'I killed the bad guy and I was perfect', it's, 'I nearly died, but I just managed to kill the bad guy.' How do we set out specifically to give them those experiences? That's a great challenge for us as game makers."

Games tap into our motivations, our neural pathways, even our friendships. The rise of online multiplayer gaming as well as Facebook titles such as Farmville show that interactive worlds are becoming acceptable venues for social interaction. And brand owners are taking notice. Facebook and browser games are now a key element of many film and TV marketing campaigns – they're "sticky", they're compelling and they give potential viewers ownership over stories and characters. Then there's the burgeoning concept of gamification, in which websites, smartphone apps and location-based services such as Four Square and Gowalla are being designed to resemble games, with high scores and achievement points, to keep customers entertained. Everybody from Playboy to Starbucks to London Transport is providing game-like services to users, the latter via downloadable game Chromaroma, which rewards Oyster card users for exploring new areas. M2 Research estimates that companies spent more than $100m worldwide on gamification projects last year, a figure predicted to rise to $1.6bn by 2015.

So games aren't just about wasting time. They fulfil intrinsic human needs, whether we are conscious of it or not. "That loop of agency, learning and disproportionate feedback is at the heart of something very important," says Margaret Robertson. She thinks for a second before pointedly adding: "And very, very seductive."

Hackers access 25,000 customers' details from video game developer

Hackers have broken into the vaults of the Japanese video games developer, Square Enix, accessing the details of 25,000 customers in the second major data breach to hit the gaming world in recent weeks.

The software house, which is behind some of the world's most successful computer game franchises, including Final Fantasy, Deus Ex and the Tomb Raider series, said the intruders could have stolen customer email addresses after cracking security on two of its websites.

It said no credit card details were exposed, but admitted the CVs of 350 people applying for jobs in its Canadian offices could also have been downloaded.

"Square Enix can confirm a group of hackers gained access to parts of our Eidosmontreal.com website as well as two of our product sites," the company said in a statement.

"We immediately took the sites offline to assess how this had happened and what had been accessed, then took further measures to increase the security of these and all of our websites, before allowing the sites to go live again."

Square Enix's admission follows last month's revelation that an attack on Sony's gaming networks caused the loss of personal data held in tens of millions of online accounts.

Sony has apologised for the security failures that saw hackers break into its PlayStation Network and Sony Online Entertainment networks, accessing the credit card accounts of more than 100 million customers.

The haul of data stolen in the Sony attacks, believed to be the biggest security breach in the history of the internet, could cost in excess of £1bn.

Square Enix stressed that information stolen from its servers was limited to contact details. "These email addresses are not linked to any additional personal information," it said. "They were site registration email addresses provided to us for users to receive product information updates."

iPhone 5 Infographic Puts All the Rumors Together

The iPhone 5 could launch in June this year, although there has been a bit of talk of it not showing up till September of this year. Either way, the iPhone 5 (or 4GS) will eventually arrive and with it, a few tweaks here and there.

The infographic embedded below, shows a number of changes that might happen to the next generation iPhone and also gives a percentage of how likely the change will be made.

Some of the obvious changes include an updated camera, perhaps 8 megapixels on the back. We also hear that the Home Button might be dropped in favor of the multi-touch gestures used on iOS 4.3 (for developers). This is a little less likely due to 4/5 finger gestures being next to impossible on the small screen. We hear a slightly larger screen will be used, perhaps 4 inches. Again, Apple has always used the smaller 3.5 inch screen with the only main difference being the higher pixel density Retina Display on the iPhone 4.

A new design is also hinted at with some believing the device will take design hints from the new iPad 2 with a flat metallic back and rounded edges. It is more likely that Apple will stick to the iPhone 4 design, perhaps with something to squash the antenna rumors that caused a stir last year.

A physical keyboard is on the list although we agree that it has a probability of zero percent.

Many more rumors can be found on the infographic below (created by Nowhere Else).

LG Optimus Pad Arrives in the UK

LG has launched the LG Optimus Pad in the UK. The device runs the Android 3.0 Honeycomb operating system and has an 8.9 inch display. The processor running that tablet is an NVIDIA Tegra 2 Dual-Core.

A unique feature of the Optimus Pad is that it utilises dual cameras on the back which each can capture at 5 megapixels. By combining both cameras together, 3D video is capable of being captured on the device.

The 8.9 inch screen has a resolution of 1280 x 768 pixels. For connectivity, it has WiFi that is compatible with 802.11b/g/n networks as well as 3G connectivity. A webcam is also included on the device.

For pricing, which is probably the reason you are reading this, it costs £749.99 SIM free. Alternatively, you can get the new tablet subsidised on most of the UK networks which brings the price down a luttle to £299.99 on a 24 month contract costing £25/month. Before jumping in and buying, make sure you do the maths to work out what is the best option for you!

Full pricing details at the Carphone Warehouse can be found over here.

Apple Update the iMac

Over the past few weeks, there's been some speculation about a new 2011 line of iMac's being launched by Apple. That speculation can now come to an end as Apple has indeed launched a new range of iMacs.

Just like the previous generation, there are four different models to choose from with two of them having 21.5 inch screens and two of them having larger 27 inch screens. Each has a faster CPU which is now quad-core for every model. Each has 3x faster graphics power and includes a HD camera to be used with FaceTime. The new Thunderbolt port is also included in the 2011 refresh.

The 2011 iMac range looks very similar to the 2010 models. The screens use an LED backlight and also show the same amount of pixels. The screens are also IPS allowing for a wider viewing angle.

The quad-core processors are said to be up to 70 percent faster than the previous generation of the iMac. The lowest processor is an Intel Core I5 that is included on the basic 21.5 inch model. On the 27 inch models, buyers get a Core i7 chip.
21.5 Inch iMac Specs

The smaller 21.5 inch iMacs come in two options. The first is priced at $1199 and the second at $1499. The differences that bring the price up are the processor which on the lower priced model is a 2.5GHz Core i5 with 6MB on-chip L3 cache. The higher priced model has a 2.7GHz i5 also with the same 6MB of cache.

Both 21.5 inch models come with 4GB of memory on 2x2GB running at 1333MHz (DDR3). Memory can be configured up to 16GB when ordered online.

For storage there's 500GB on the low end model and 1TB on the high end model. The bottom end model cannot be upgraded (or at least Apple doesn't list that possibility), while the upper end model can have up to 2TB of storage on hard drive, or 256GB on SSD if required.

The graphics on the 21.5 inch models are powered by AMD Radeon HD chips with the lower end having a 6750M processor with 512MB of GDDR5. The upper end model has a similar 6770M chip with the same amount of RAM.

If you want the option to upgrade more, go for the higher priced 21.5 inch model as you can change the storage as well as RAM.
27 Inch iMac Specs

The larger 27 inch models also come in two variations with the lower end costing $1699 and the upper end costing $1999 (both base models). On the lower end model you'll find a 2.7GHz Core i5 CPU with 6MB of cache. The upper model has a 3.1GHz Core i5 as standard.

Both models come with a 1TB harddrive as standard which can be upgraded on both models to 2TB or to 256GB SSD just like the upper 21.5 inch model.

The graphics chip on the lower end is the 6770M and on the upper end model, it's the 6970M along with 1GB of GDDR5 memory.

The upper end model is a little more configurable than the other 27 inch model in that you can opt for a faster 3.4GHz Intel Core i7 if desired. A faster graphics card can also be selected if needed with up to 2GB of GDDR5 memory.

Overall, a fairly decent refresh. The full layout of specs can be found over on the Apple store.

Android Smartphones to Get Video Chat

Google has announced that Google Talk is being updated to include video chat. The update will begin rolling out to Nexus S owners in the coming weeks and following that, any device that supports Android 2.3 and has the correct hardware, meaning a camera, will also be getting the update.

When activated on your compatible smartphone, you'll simply be able to load up Google Talk and click the video call icon next to a username. It doesn't matter if the other person is using Google Talk on a desktop or other smartphone. If they can use video chat, you'll be able to speak with them.

Google Talk will be delivered over the air and will come with the Android 2.3.4 update that rolls out soon.

An interesting feature of Google Talk video chat is that you'll be able to carry on sending text to each other as you talk. This means that links to other web pages can be shared. When sending text, the other person sees that text on the bottom corner of the video chat window.

Jumat, 13 Mei 2011

Leaked: Sony Letter to Publishers About PSN Outage

“Don't call us, we'll call you.” That's the gist of a new, reportedly leaked letter from Sony to its publishing partners about the PlayStation Network outage, handed off by an anonymous source to Industry Gamers. If legit, it suggests Sony's vague public tale of when and how the outage occurred doesn't gain any insightful edges in insider communiqués.
What's new? Not much, but we do learn that on April 19, Sony “discovered that several PlayStation Network servers unexpectedly rebooted themselves,” and that it found “unplanned and unusual activity was taking place on the network.”
The company then assembled “a larger internal team to assist the investigation of the four suspect servers,” and discovered an additional six servers “identified as possibly being compromised.” It was at that point Sony elected to pull the plug and put the network on ice.
As we've repeatedly heard, the attacks were “very sophisticated and aggressive,” so it'll surprise no one that hackers attempted to hide themselves from Sony admins, “[escalating] privileges inside the servers" and “[deleting] log files in order to hide the extent of their work and activity within the network.”
The rest is just a paraphrased rehash of everything the public's known for weeks: the servers were breached by savvy hackers, personal information was scraped, and to date, Sony says none of the info's been used in fraudulent activity.
So "are we there yet"? Nope, and we've no idea where "there" even is at this point. Last we heard on Tuesday, we were "a few more days" from partial service resumption (game-related, that is). But here we are, end of the week, still waiting.

Rabu, 11 Mei 2011

New Facebook BlackBerry v2 in Beta Zone

Updated Facebook for BlackBerry v2 in BetaZone support OS5

Facebook for BlackBerry v2.0 telah disediakan di BlackBerry beta zone sejak beberapa minggu yang lalu. Hari ini RIM telah menyediakan update v2.0 di BlackBerry BetaZone yang sudah support BlackBerry Device dengan OS5!
facebook-blackberry-v2

Facebook BlackBerry v2 Features:

- Support for BlackBerry OS 5.0 – The beta app now supports BlackBerry smartphones with BlackBerry OS 5 and above.
- Facebook Chat Enhancements
- Know when a friend is typing a message by the visual cue of “is typing a message”
- Filter Online Contacts to quickly find a specific friend and start a Chat message.
- Mutual Friends and Friends List
- Discover which friends you have in common with other users via the Info tab on Profiles (dependent on Privacy Settings of the user).
- Enhanced integration with BlackBerry native apps
- Click on PINs, Phone Numbers, and email addresses displayed in Wall posts, messages or the Info tab, to perform the respective action (e.g., place a call) or save the information to your BlackBerry Contacts application

Facebook Chat in BlackBerry

Download Facebook BlackBerry v2 Beta

Buat user yang ingin coba Facebook for BlackBerry v2 terbaru, silakan login / daftar di BlackBerry BetaZone untuk Download dan instal.
BlackBerry BetaZone di www.blackberry.com/beta
Facebook v2 Beta tersebut memerlukan KeyCode yang bisa didapat di BlackBerry Betazone untuk aktifkan, baca cara Daftar:
www.berryindo.com/cara-daftar-ke-blackberry-betazone/
Juga baca Tips cara Daftar BetaZone: www.berryindo.com/cara-participate-blackberry-betazone-program/
Berikut Download Link OTA BetaZone :
https://www.blackberry.com/beta/downloads/view/645/2364
Direct Download Link OTA :
OS 6 : http://goo.gl/LwXsJ
Jika di minta keycode, anda perlu daftar di betazone untuk dapatkan keycode
Share: Trick Cara Daftar BlackBerry Beta Zone www.berryindo.com/forum/topic/share-cara-daftar-blackberry-beta-zone-trick-masuk-gan

Facebook for BlackBerry

Untuk versi official yang tersedia resmi ada di www.blackberry.com/facebook

Google Goggles' Business Card Recognition Works like a Dream

Business cards: can't stand them. Can. Not. Stand. Them. If you want me to be able to get ahold of you, just give me your fax number, okay? Teletype works, too. In a pinch, I'll hit you on your beeper—if I leave "911" after my callback number, call back quickly! It's an emergency.
Let's get totally serious, though. If I'm given a business card, I want to get it digitized and discarded as soon as possible. And by "discarded" I mean recycled, of course, in my compost pile or wherever people recycle stuff.
Google's "Goggles" app does many things, all of which revolve around using your phone to take a picture of something. Google then analyzes that picture using dark magic known as image recognition and returns relevant information to you. Take a photo of a famous piece of artwork, for instance, and you'll get information about its artist, its value and so on.
One of the more useful features is Goggles' ability to capture images of business cards and, with the latest version of the Android app, parse the relevant information from a particular card and add it under the appropriate headings of a new contact entry.
I tried it with five or six old business cards and it got every one right, which was impressive—contact name, address, home phone, work phone, mobile phone, e-mail, and the like. Just take a photo of the card, double check that the info is correct, and add it as an existing contact that'll show up in on your phone and in Gmail.

Selasa, 10 Mei 2011

Aplikasi Gratis Untuk Block Panggilan Telepon (iBlocker Lite Edition)

call blocker
Skyant merilis lite version dari aplikasi premium iBlocker. Aplikasi iBlocker Lite adalah aplikasi yang sangat berguna untuk melakukan blokir, baik panggilan pribadi, panggilan mesin/panggilan otomatis, telepon atau gangguan dari marketing/telesales, dll.
Beberapa fiturnya adalah:
  • Black List dan White List – memungkinkan anda menentukan nomor mana yang akan di block.
  • Block panggilan berdasarkan nomor prefix atau suffix
  • Block panggilan didukung saat mode call waiting.
  • Mudah mencari history dari nomor atau nama yang pernah di Block
  • Melihat Report status terkini dari iBlocker Lite, seperti total nomor yang di Black List, White List, dll.
  • Bisa di switch dari Grid View menjadi List View.
Download iBlocker Lite Edition
Purchase iBlocker Pro Edition

Google Goggles Telah Di-update Dengan Kemampuan Baru


Hari ini aplikasi Google Goggles telah mendapat update terbaru dan rencananya aplikasi ini akan di demokan pada acara Google I/O yang akan berlangsung beberapa jam lagi.
Aplikasi Google Goggles  ini hadir khusus untuk perangkat Android dan memiliki beberapa kemampuan baru yang cukup mumpuni. Saat ini, aplikasi tersebut telah mendapat beberapa pembaharuan dengan fitur-fitur sebagai berikut:
* History pencarian yang lebih baik: Anda sekarang dapat menambahkan catatan pribadi dari hasil pencarian Anda.
* Memberi saran untuk hasil yang lebih baik: Anda dapat memperbaiki pencarian yang lebih baik jika hasil pencarian oleh  Goggles Google kurang tepat.
* Perbaikan business card recognition: Akhirnya, Google Goggles sekarang akan mengenali jenis data dari kartu nama. Sebagai contoh, ketika mebaca nomor telepon secara otomatis akan menambahkan ke "Nomor Telepon" pada kontak.
Jika Anda belum memiliki aplikasi ini, Anda bisa mengunduhnya di halaman Android Market atau silahakn untuk menyaksikan demonya di bawah ini.
https://market.android.com/details?id=com.google.android.apps.unveil&feature=search_result

Penampakan BlackBerry 9810 Torch 2

Belum lama rasanya BlackBerry Torch beredar di pasaran Indonesia, tetapi RIM sudah mempersiapkan seri terbaru dari ponsel sliding tersebut. Varian terbarunya kali ini diberi nama dengan BlackBerry Torch 2 atau disebut juga dengan nama BlackBerry Jennings. Walaupun belum ada tanda-tanda untuk merilis ponsel tersebut secara resmi, ternyata sudah ada bocoran foto-fotonya lho. Yuk mari kita simak saja seperti apa sih BlackBerry Torch 2 ini.
Melihat dari spesifikasinya cukup menarik:
  • BlackBerry OS 6.1
  • 1.2 GHz processor
  • Quad-band GSM/GPRS/EDGE ; Tri-band HSPA 14.4Mbps
  • 3.2" VGA - 480 x 640 capacitive touchscreen display
  • 8GB storage + 512MB RAM + up to 32GB MicroSD
  • WiFi + Bluetooth + NFC
  • 5 MP camera
  • 1300MAh battery
  • Magnetometer

Bocoran Update WP7 Mango Dukungan Windows Messenger


Update terbaru dari sistem operasi Windows Phones 7 (WP7) sepertinya lebih baik. Informasi ini awalnya muncul dari situs yang berbasis di China Cnblogs dimana situs tersebut telah membeberkan informasi rahasia dari keberadaan update WP7 Mango yang rencananya akan dirilis pada akhir tahun ini.
Apa yang baru dari update tersebut adalah keberadaan dukungan WP7 terhadap layanan Windows Live Messenger, sehingga memungkinkan bagi para user-nya untuk menggunakan aplikasi IM langsung dari daftar kontak di perangkat WP7 mereka.
Selain itu juga hadir, Bing Image Search, dukungan untuk bahasa Asia Timur dan menambahkan fungsionalitas SkyDrive yang telah kita lihat sebelumnya. Jadi mari kita tunggu hingga WP7 Mango ini benar-benar dirilis.

Wikileaks yang Membocorkan Informasi Tempat Osama

Operasi militer rahasia tentara Amerika Serikat yang berujung pada kematian Osama bin Laden disinyalir tidak lepas dari campur tangan WikiLeaks. Situs whistle blower itu disebut-sebut menjadi alasan AS bergerak lebih cepat untuk ‘melumpuhkan’ tokoh teroris nomor satu dunia.
Salah satu informasi kawat yang bocor ke WikiLeaks mengindikasikan bahwa AS sebenarnya telah mendapat petunjuk jika selama ini Osama bersembunyi di wilayah Abbottabad, Pakistan.



Sebuah dokumen dari tahun 2008 yang dirilis Wikileaks terdapat catatan dari proses interogasi seorang warga Libya, Abu al-Libi, yang ternyata pernah berhubungan dengan Osama di Afghanistan.

Ketika dirinya diminta menjadi salah satu pengantar pesan Osama pada 2003, Libi tengah tinggal di Peshawar, Pakistan. Osama meminta Libi berperan sebagai pengantar pesan antara dirinya dengan rekan-rekan lain di wilayah Pakistan.

Pada pertengahan 2003, Osama memindahkan keluarganya ke Abbottabad untuk kemudian bekerja di wilayah itu dan Peshawar.

Libi ditangkap di Pakistan pada 2005 dan akhirnya dipindahkan ke Guantanamo. Organisasi intelejen AS CIA mengklaim telah mengawasi gerak-gerik Osama dengan menyelidiki jaringan para kurir.

Menurut harian Inggris Guardian, jika Osama melihat laporan yang bocor itu di WikiLeaks, pimpinan Al Qaeda itu tentu akan langsung menyadari bahwa CIA hampir menemukan tempat tinggalnya. Oleh karena itu, militer AS disinyalir mempercepat operasi rahasianya sebelum Osama menyadari rencana mereka.

iPad 3 Akan Mengusung Teknologi 3D

Spekulasi kehadiran iPad 3 kian gencar terdengar. Kabar terbaru menyebutkan jika generasi ketiga tablet Apple itu akan mengusung teknologi tiga dimensi sehingga bisa mendukung konten 3D secara maksimal.
Meski demikian, belum ada konfirmasi apapun terkait spekulasi terbaru ini. Selain itu, para analis serta jurnalis teknologi juga masih bertanya-tanya apakah fitur 3D ini mengharuskan pengguna memakai kacamata khusus.


Menurut salah satu narasumber dari Hollywood, sejumlah studio film besar di Hollywood tengah mengantisipasi kehadiran iPad 3 dengan menyiapkan konten 3D untuk ditanamkan dalam perangkat tersebut jika memang akan dirilis tahun depan.

Yang membuat rumor ini layak diikuti adalah kaitannya dengan manufaktur motherboard asal Taiwan, Foxconn, yang sempat membocorkan rencana Apple menampilkan teknologi 3D untuk tablet generasi ketiganya. Mengingat Nintendo juga telah menampilkan teknologi tiga dimensi melalui 3DS, wacana Apple mengusung teknologi serupa tentu terbilang wajar.

Isu kemunculan iPad 3 sudah terdengar sejak Februari lalu, ketika Apple bahkan belum meluncurkan iPad 2 secara resmi. Disinyalir, Apple akan merilis satu model dalam waktu dekat, untuk kemudian merilis generasi terbaru iPad yang lebih canggih, pada Oktober mendatang.

Namun para pemasok komponen langsung menampik kabar tersebut dengan mengklaim bahwa generasi terbaru iPad baru akan diluncurkan setidaknya pada 2012. Pasalnya, meski sudah memasuki bulan April, Apple belum juga melakukan pemesanan suku cadang untuk iPad 3.

Lebih Banyak Keasyikan di Koprol

Yahoo! Koprol baru saja mengeluarkan banyak fitur baru. Inilah beberapa pilihan yang bisa kamu lakukan sekarang:
  1. Kirim foto ber-geotag ke Flickr
  2. Tambah dan setujui tempat baru
  3. Pasang widget Koprol di blog kamu
  4. Terima pemberitahuan saat ada teman di dekatmu
Kirim foto ber-geotag ke Flickr
Sekarang kamu bisa terhubung ke akun Flickr lewat Koprol. Setiap foto yang kamu kirim ke Koprol akan terkirim juga ke akun Flickr.
Yang keren, kami akan memberi tag lokasi secara otomatis pada setiap foto berdasarkan lokasi check-in kamu. Flickrites, lebih banyak alasan untuk menggunakan Koprol! :)
flickr-page
Untuk mengaktifkannya, kamu bisa ke Settings > Sharing lalu klik tombol Flickr, dan Authorize di Flickr. Pastikan kamu menyesuaikan setelan privasi lokasi sesuai pilihan.
flickr-connect
Lebih asyik menambah dan menyetujui tempat-tempat baru
Kini kamu punya lebih banyak keleluasaan dalam menambahkan tempat baru. Pertama, tambahkan foto untuk meyakinkan para Kurator. Lalu, jika tempat yang kamu buat ditolak, kamu punya kesempatan untuk menambah detilnya dan mengirim ulang. Koprol percaya pada kesempatan kedua :)
Kurator, mungkin kamu sudah menyadari ini sejak minggu lalu. Yup, kami memperbarui halaman verifikasi dengan alur kerja yang lebih baik. Pertama, kamu hanya perlu memastikan apakah tempat baru ini bukan duplikat dari tempat yang sudah ada. Sesudah itu, kamu bisa memperbaiki detailnya. Kami harap ini dapat memastikan penyaringan tempat baru yang lebih baik. Lebih penting lagi, kini kamu lebih mudah dan lebih cepat memastikan dan mendapatkan poin!
verify-flow
Selain itu, ada juga poin tambahan. Kini kamu bisa memenangkan poin saat koreksi dan laporanmu disetujui. Pada akhirnya, kami akan menampilkan poin saat kami yakin sistem kami tidak bisa dimainkan. Tunggu saja :)
Taruh widget Koprol di blog kamu
Blogger, hiasi blog kamu dengan memamerkan Koprolmu dengan widget baru kami! Sangat mudah dipasang jika kamu pernah menggunakannya. Kami punya dua tipe widget: widget Profile yang akan menampilkan post-post terbaru, dan widget Place yang akan menampilkan post semua orang dari sebuah tempat seperti mal atau lingkungan. Artinya, jika kamu memiliki tempat usaha, kamu bisa menampilkan post-post dari tokomu di situs atau blog pribadimu.
kopijos-widget
Untuk mendapatkan kodenya, pergi ke koprol.com/widgets untuk memilih widget. Pilihlah warna dan preferensi kamu, lalu cut dan paste di halaman web kamu.
widget-page (2)
Dapatkan pemberitahuan saat teman ada di dekatmu
Ping! Ini salah satu fitur keren bagi pengguna push-mail. Dapatkan email saat seseorang yang kamu ikuti check-in di dekatmu. Fitur ini tidak otomatis aktif, jadi kamu harus memilih secara manual orang-orang yang ingin kamu "ikuti"' jejaknya. Kamu hanya bisa mendapatkan pemberitahuan ini buat orang-orang yang kamu ikuti. Jadi ikuti seseorang yang spesial itu dan dapatkan pemberitahuan saat  dia ada di sekitarmu :)
Untuk mengaktifkannya, pergi ke daftar Friends di PC-mu dan centang 'Ping' untuk orang-orang yang ingin kamu ikuti jejaknya.
ping
Cobalah semua fitur baru ini dan sampaikan pendapat kamu di komentar di bawah ini atau ke @koprol.

Sabtu, 07 Mei 2011

Intel's new 3-D chips: A new level in the mobile fight

The formidable company has been behind the curve in mobile. Can a new way of building chips make it newly attractive to mobile device makers?


FORTUNE -- Intel processors are found in about 80% of the world's computers. But the company lags behind in mobile devices like smartphones and tablets, where chips licensed by rival ARM Holdings (ARMH) rule.
That may soon change, if Intel (INTC) can get a promising new technology onto mobile chips fast enough.
On Wednesday in San Francisco, the company unveiled an innovative production technology that it says will allow it to cram more transistors onto microchips for years to come. The "major technical breakthrough" is a 22nm microprocessor codenamed Ivy Bridge, which will be the first high-volume chip to use 3-D transistors. (For more on the technology behind 3-D transistors, check out Intel's illuminating video below).
"Intel's scientists and engineers have once again reinvented the transistor, this time utilizing the third dimension," Intel CEO Paul Otellini said in a press release. "Amazing, world-shaping devices will be created from this capability as we advance Moore's Law into new realms."
Ivy Bridge is promising -- Intel says its new transistors will provide up to a 37% performance increase and consume less than half the power than their 2-D counterparts. The company also says the 3-D transistors will be ideal for use in small handheld devices since they use less electricity. But is this "radical redesign" enough to get Intel up to speed in the mobile race, where it's flailing behind?
It's hard to answer that question without a little more information -- like when Intel's new transistors will actually make their way into processors for mobile devices -- which the company declined to disclose. Instead, Intel laid out plans for its more traditional product line, showing off prototype desktops and laptops and announcing that production of its new chips for PCs and servers would start by the end of 2011. But when and where the new 3-D transistors will work their way onto mobile devices remains murky.
So while Ivy Bridge will help Intel extend Moore's Law and give the company a significant advantage over its competitors in the more traditional PC processors market, it's disappointing that the company isn't offering more details on its game plan for mobile.
"Intel is fighting for their life to get in to mobile," says Jim McGregor, chief technology strategist at In-Stat, a market research firm. "They need something to leapfrog their competitors who dominate mobile."

Situs Perlindungan Password Malah Dibajak

CALIFORNIA - Ironis, LastPass, sebuah situs yang menawarkan jasa perlindungan password kepada pengguna malah dibajak oleh hacker.

CEO dari perusahaan manjemen password LastPass, Joe Siegrist, mengatakan bahwa serangan yang menimpa situsnya tidak seperti diretas pada umumnya. Tapi bagaimanapun, ia telah memperingatkan para kliennya untuk merubah password mereka. Demikian seperti yang dikutip dari TechEye, Sabtu (7/5/2011).

Siegrist mengatakan situs LastPass mendeteksi kejanggalan trafik jaringan dan langsung menambah sistem keamanan mereka.

Meski Siegrist merasa bahwa ia terlalu paranoid, namun ia ingin agar semua pengguna LastPass waspada dan mendapat informasi terkini, meski hal itu menurunkan imej perusahaannya.

Kejanggalan yang ditemui oleh tim keamanan LastPass adalah trafik naik ketika mesin tidak mentransfer banyak data dari satu ke yang lainnya.

Siegrist mengatakan bahwa hal tersebut membuatnya sedikit takut, maka ide terbaik menurutnya adalah menjalankan rencana untuk skenario terburuk, bahkan

Meski belum ada banyak data yang terenggut dari serangan ini, tapi cukup untuk menutupi nama pengguna dan password encrypted.

Tim keamanan LastPass rencananya akan menyisir master password yang lemah, tanpa harus menyerang langsung servernya. Siegrist percaya bahwa cara ini cukup untuk bisa menjebak sang hacker.

Jika master password yang kuat telah digunakan maka pengguna tidak perlu cemas, bahkan jika pengguna LastPass menggunakan master password yang lemah, resiko dibajaknya juga kecil. Tapi resiko tetap ada berdasarkan jumlah data yang ditransfer.

ARM Diprediksi Kuasai 13% Pasar PC

NEW YORK - Prosesor ARM diprediksi bakal sukses menguasai pasar chip komputer PC hingga 13 persen hingga tahun 2015 mendatang.

Prediksi ini berdasarkan analis IDC Shane Rau, yang memproyeksi ini didasarkan terutama pada chip yang dirancang khusus untuk ruang PC dan tidak termasuk tablet.

Rau juga memprediksi bahwa ini akan dipengaruhi oleh keputusan Microsoft untuk kode versi ARM-friendly dari Windows 8.

Ditambahkan, Maret ARM tampaknya tak terbendung ke wilayah x86, yang tentunya menimbulkan bahaya yang jelas dan hadir untuk baik bagi Intel dan AMD. Demikian yang dilansir TG Daily, Jumat (6/5/2011).

Memang, pejabat eksekutif ARM James Bruce baru-baru ini mengatakan kepada TG Daily bahwa Nvidia's Project Denver dan dukungan Microsoft untuk prosesor berbasis RISC mengirimkan "pesan kuat" bagi industri tentang masa depan arsitektur ARM.

Namun, Bruce menekankan PC x86 tidak mungkin hilang dalam waktu dekat, sebagai chip ARM akan (setidaknya pada awalnya) membantu memfasilitasi terciptanya smartphone generasi baru nan kuat dan tentu saja bagi tablet.

"Industri sekarang menyadari Anda tidak bisa hanya terus mengisap daya, baik dari perspektif lingkungan hijau. Dan itulah sebabnya kami bekerja dengan para mitra untuk mengintegrasikan chip ARM ke server," katanya.

Sementara itu, dominasi ARM di pasar ponsel tidak mungkin akan menantang dalam waktu dekat, meskipun Intel sudah mengadopsi teknologi manufaktur 22-nanometer.

"Kami tidak percaya bahwa teknologi 22nm baru akan mempercepat penawaran Intel dalam jangka menengah vis-à-vis ARM dalam ruang ultra-mobile," berpendapat analis Bernstein Research Stacy Rasgon dalam catatan yang diperoleh investor MarketWatch.

"Sementara 22-nanometer akhirnya dapat membuat Intel ARM vs kompetitif di bagian depan kekuasaan, kami akan terus berharap solusi Atom berbasis 22-nanometer mungkin di paruh kedua tahun depan. Sementara itu, penyedia ARM terus naik untuk mereka lereng kinerja sendiri.," katanya.